Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Friday, April 8, 2016

Gen Con 2016 Schedule

Gen Con Indy 2016,  August 4 - 7

I've just heard back from Gen Con that my seminars are now active and viewable by the public, so I thought I should do a quick post about them. I'm not part of the Writer’s Symposium this year but I'll likely be in the audience for several of their panels.

For my own events for Blackspoon Press and Medieval Cookery, I've scaled it back to just two this year.

SEM1686243 – Creating Medieval Fantasy Cuisines  A subterranean culture probably wouldn't eat roast beef and an arboreal one wouldn't eat sushi. A fantasy world should have a cuisine that takes into account the resources and technology of the people that inhabit it. This seminar demonstrates how to make up a consistent, believable cuisine using a simple template.  08/04/2016 (Thursday), 8:00 PM, Crowne Plaza : Grand Central Ballroom A 
 
SEM1686244 – Fictional Languages & the Name of this Seminar  AEver have a story or game ruined simply by the choice of a name? This seminar looks at language creation in general along with the pitfalls inherent in creating names. 08/05/2016 (Friday), 8:00 PM, Crowne Plaza : Grand Central Ballroom A 

For the Fantasy cuisine seminar I'm trying something different in that I intend to create - with the help of the audience - a fully functional cuisine. That seems a bit ambitious for a two hour seminar, but I think it's doable and should at the very least be entertaining.

The Language seminar is an offshoot of the one I've done before. Bad names in fantasy and science-fiction drive me nuts, and most of the time they're pretty easily avoided.

Monday, September 28, 2015

Thinking about "THINKING ABOUT FOOD IN FANTASY"


I was at a writer's retreat this weekend when one of my friends posted a link on Facebook for an article for writers about food in fantasy. I happily clicked through, expecting to see a nice bit of writing that would dispel the common myths about medieval European cooking - after all, there's so much more information available now, and all the old bunk about the middle-ages was debunked a decade ago, right?

Sadly, it was not to be. As the other writers around me can attest, I made all sorts of noises as I read the article, including gasps of disbelief and strangled cries of mental anguish. It was ok through the first five paragraphs, but after that it completely went off the rails.

So, of course, I am compelled to post a rebuttal. Are you surprised? I didn't think so.

Sugar


Some of what the article says about sugar (the origins, the early use of other sweeteners-primarily honey, etc.) is essentially correct. But it implies that sugar in Europe was incredibly rare and expensive.
"Sugar was still a luxury in Europe and America until the 18th century, when demand led to the creation of sugar plantations in the New World, the Caribbean, the Indian Ocean, and India, using slave and indentured labour."
"In a fantasy world similar to our Europe at any time up to the 18th century, sugar would most likely be a rare and expensive commodity." 

Based upon the prices in 15th century London (Prof. John H. Munro, University of Toronto), a craftsman's daily wages could buy a half pound of sugar. Yes, that's a lot of money, but it's also a half pound of freakin' sugar for a single day, which is about double the current level of US sugar consumption per capita.

This is not to say that they were eating that much sugar back then, but rather that (for the growing middle class and nobility) there was plenty of sugar to be had. If the characters in your fantasy world are poor then they'd probably have stuff sweetened with honey, otherwise they can probably get sugar.

Meat


The article clearly suggests that meat consumption was not what it is today.
"Without the large scale farming and production that we know today, meat would be less common and much more expensive."

The main reason that modern society requires modern levels of meat production is that we have a very small percentage of our population that actually produces food. Everyone else builds stuff, moves stuff, or pushes paper (or data) around. The few "farmers" we have must do a lot more work to feed everyone.

Yes, medieval agriculture did produce less meat, but they also had way fewer mouths to feed.

There have been a bunch of recent studies which tested the levels of carbon, nitrogen, and iodine in medieval skeletal remains to determine the relative consumption of meat, plants, and fish. They've all shown that medieval meat consumption wasn't out of line with that of the modern diet.

What's more, one study compared the level of meat consumption between the poor and the wealthy and concluded, "No convincing case for social variation in diet can nevertheless be made by comparing isotopic with archaeological and anthropological data."

It's also worth noting that documents from medieval prisons show that prisoners were fed up to two pounds of meat per week. If meat were as scarce as the article suggests then I expect there would have been long lines of people waiting to get thrown in jail.

One final criticism on the topic, the article says:
"Even if a poor family lives next to a wood full of game, they may not necessarily be able to hunt there."
This is technically true, but the poor family could easily raise chickens and pigs for their own consumption or to sell ... and they usually did.

Fruits and Vegetables


The article goes on to discuss the consumption levels of other foodstuffs, and starts off with a statement that is, at best, wildly inaccurate.
"Vegetables are probably going to make up the main bulk of a fantasy character’s diet in any period or setting, unless the character is very rich."


As shown in the section above, the poor got plenty of meat. Further, a huge amount of the daily caloric intake for all classes took the form of bread. The poor got bread from a mixed variety of grains (sometimes called "maslin bread") and the wealthy got fine, white bread (called "manchets" or "paindemain"). Workers in England's manoral system received one or two meals a day as part of their pay, and those meals were often documented to include a full pound of bread per person.

Yes, they ate lots of fruits and vegetables. Whatever was in season was going to be eaten (or preserved if possible), however they were not "the main bulk", regardless of social class. Further, there is plenty of documentation that shows the medieval nobility often had the same health issues related to a crappy diet that we have now: diabetes, obesity, and gout. So some of them (like some of us) didn't eat enough fruits and veggies.

Then there's this little snippet:
"Potatoes, conversely, are notorious for growing almost anywhere."
I think that sentence made me gag a few times.  Yes, potatoes grow everywhere ... except for anywhere outside of the Americas before the year 1500. Potatoes are a new-world plant. They didn't have them in medieval Europe. So, just ... no.

Spices


Go ahead and look at Professor Monroe's page again. Spices were expensive in medieval Europe, but they weren't that expensive. Meat pies sold to the working class in the local market would likely have some spice (probably cinnamon). Saffron, which currently is and always has been the most expensive spice in the world, is included in about half of the recipes in medieval cookbooks. Yes, those books were meant for nobles and the middle class, but they were still consuming an incredible amount of spices each year.

From rough calculations, I've figured that spices were about ten times as expensive then as they are now (based on "minimum wage"). That's pretty pricey, but not out of reach ... even for the working class.

Water


The paragraph on water is just plain wrong. Medieval Europeans drank plenty of water, and most of it was perfectly safe. The alcohol content in medieval wine and ale wasn't high enough to kill off parasites. Wells back then weren't any more polluted than they are now.

Conclusion


It can be very useful for writers to consider food for their settings, and adding food references to stories or games set in a medieval fantasy world can add a great amount of realism. Just be sure to get your information from a reliable source.


Monday, September 22, 2014

The Bard's Tale

If you're at all interested in fiction, I've just set up a Kickstarter project for a new anthology - The Bard's Tale.  It's a collection of short stories and recipes by a great group of authors, edited by yours truly.



Not all the recipes in it are medieval, which is only fitting because not all of the stories are set in a traditional medieval fantasy setting.  Still, it should be a fun book for readers who like to cook.

Monday, April 9, 2012

Origins Game Fair

I'm pleased to announce that I'll be at Origins Game Fair this year as part of their new program for writers, The Library.

May 30-June 3, 2012
Greater Columbus Convention Center
Columbus, Ohio, 43215, USA

I'll be taking part on a number of panels, and will have a table with the other authors where I can sell copies of the books. In the remaining time I'll be gaming, schmoozing, and stalking Wil Wheaton and Felicia Day.

I expect the whole thing to be a total blast.



Here's the schedule for the seminars I'm participating in:


Thursday

Speak Up! (1:00 p.m.)
Sheeeoot! How ya gonna git yer folks ta talk so’s readers kin understand ‘em ‘n cobble onto jest wut they’s sposed ta sound like? Dialogs, dialects, slang, and more add color and round-out your characters, settings, and stories. Learn how to use them to best effect without making your readers scratch their heads or toss your book across the room in frustration.

What’s in Your Basement? (2:00 p.m.)
From creepy caverns to haunted subways, the underground is a terrific playground for your fiction. What makes the belly of the world ripe for fantasy and horror tales? Why is Hell always below? What monsters lurk in your basement? Panelists discuss their favorite underground settings and how to use caves, tunnels, and more to best effect.


Friday

What’s in Your Literary Kitchen? (Noon)
Origins is proud to host author and medieval chef Daniel Myers. He’ll teach you how to properly feed your characters . . . which in turn will fatten your manuscript into something rich and believable. Characters have to eat, don’t they? What you feed them tells a lot about your fictional society. James Bond liked his martinis shaken, not stirred. Kojak had his lollipops. Tolkien’s hobbits had . . . well anything they could stuff in their mouths. You get the idea.

The Art of the Short Story (1:00 p.m.)
There’s a big difference between writing a short story and a novel . . . and we’re not talking word count. It’s in the approach, the pacing, and character development—or lack thereof. A good short story is a work of art. Our panelists discuss the elements of short fiction and the markets.


Saturday

Setting Your Stage (Noon)
The landscape for your fiction has a personality. It’s a compelling stage for your characters to dance on. It doesn’t matter whether you pepper it with ruins, castles, caves, or soaring cities, you have to choose what details to put in and what to leave out. Our panelists, expert world-builders all, discuss the elements of crafting vibrant settings.

Well-Read Undead (1:00 p.m.)
Vampires are still hot, zombies, too. What is the fascination with corpses-as-characters? How can you pull off a good “dead” tale that isn’t a retread of what’s already out there? Our panelists discuss how to handle undead heroes and villains and where to market your “dead end” fiction.

Sunday, February 12, 2012

Hoodwinked

As an example of how far behind I am on things, last night I watched the 2010 movie version of Robin Hood. I'm generally a big fan of movies set in the middle ages (no surprise there), and since the film had Ridley Scott for a director I was expecting something impressive.

By the end of the film I was just sitting there thinking, "Wha?"

I thought Russell Crowe and Cate Blanchett were both too old for their parts, but I was willing to ignore that; they're big-named stars, after all. The acting was passable, the dialogue was decent, and the sets and costuming were much better that what Hollywood usually foists off on the unsuspecting public. I could even tolerate the fight scenes - though every time I see a film that uses the high-speed, choppy style of editing for fight scenes I find myself thinking, "Pity they couldn't afford a fight choreographer and had to cover it up by shaking the camera a lot."

The real problem was the incoherent story. It wasn't just the historical inaccuracies. The whole film seemed to be doing things at random. It's hard to evaluate how well the writer and director accomplished their goals when I can't even tell what they were trying to do in the first place. This suggested trouble with the film on a whole different level, so I turned to IMDB for clues.

The answer came pretty quickly: there were five writers. Here's a note from IMDB about the original story:

"Ethan Reiff and Cyrus Voris's original script "Nottingham" turned the traditional story on its head by portraying the Sheriff of Nottingham in a more sympathetic light and Robin Hood as more of a villain." [IMDB]
Right there is the first problem. Note for writers and producers: if you're going to turn a well-loved story "on its head", then you're writing an artsy film and not a summer blockbuster. Universal ignored this and tried to find a director who could make it into a blockbuster anyways, looking at Bryan Singer, Sam Raimi, and Jon Turteltaub before finally betting on Scott to make it work. They'd have done better if they'd gone with a much lower budget film, some new and edgy director, and a limited art-house release.
"The script was extensively re-written by Brian Helgeland because director Ridley Scott wanted the Sheriff of Nottingham to be a more conflicted character." [IMDB]
In the new story where Robin is the villain and the Sheriff is the hero, the Sheriff wasn't interesting enough? Maybe likable enough? It's hard to tell because in the final version of the film the Sheriff is hardly there at all. That is probably due to subsequent rewrites.
"New rewrites were done by British playwright Paul Webb ..."
The rest of the sentence is the real kicker:
"... and later by Tom Stoppard, who reworked the story while the movie was already being filmed." [IMDB]
Somewhere along the line they scrapped the whole premise that Robin was the villain and tried to go back to a more traditional Robin Hood story, but it still wasn't working so they hired a big-gun like Stoppard to fix the script while they were shooting. I think if I were a writer called in to work on it, I would have asked that my name not be associated with the film.

Now for those interested in action scenes, the film isn't bad. I'm not sorry I saw it but at the same time, when the closing credits started to roll, I found myself thinking that I'd like to see a movie about Robin Hood.

Monday, March 21, 2011

The Crimson Pact

[a brief digression from the usual medieval fare.]

"In just twenty-four hours I’d killed two people,
one of them twice."

That's a line from my short story, "Shell of a Man", one of 26 stories by various authors in volume 1 of The Crimson Pact. In it I tell the tale of a junior-grade detective in 1935 who takes on his first case, only to end up facing the undead.


The anthology is now available as an ebook for the Kindle, NOOK, and many other platforms. See the Crimson Pact website for more details.

Monday, August 9, 2010

When the Party's Over

Once again, Gen Con has come and gone, and It'll probably take over a week for me to fully recover. This year was great. I had fun, I learned lots of stuff, and I talked with lots of cool people. The fact that Jean Rabe organizes the Writers' Symposium events for Gen Con every year shows that she's one of the most awesome people ever.

My two hour talk, titled Real Medieval Feasts seemed to go well. It wasn't as much fun to do as the Principles of Medieval Cooking one I've done a number of times, but people still seemed to enjoy it. Attendance seemed smaller than last year - there were only about 60 or so in the audience, and some empty seats. Still, the crowd was responsive and inquisitive.

I was really nervous for the cooking workshop. I'd never done this kind of thing, and the lack of proper cooking facilities made me worry even more. I was so nervous that I managed to burn my fingertips (slightly) while adjusting the element on the cooktop - I hadn't realized it got turned on while setting things up.

Still, I managed to get the food served and did my best to keep the guests entertained. I'd cooked most of the food ahead of time, and that's about the only way I could have done this at all. No one seemed to mind much, and in fact they said I could have charged significantly more (which I'll likely need to do if I try this again next year). Given the cost of dining anywhere near the convention (where a burger, fries, and drink can cost up to $20) I guess I'm not surprised.

One thing I did get a kick out of was that two of the guests were children. Both boys, one around eight years old and the other I'll guess was maybe six, and they were there with their mothers. The kids were very well behaved, tried everything (that I could see) and seemed to like it. These were my kind of kids! If either of the moms are reading this, thank you for raising such nice children.

For the Writers' Symposium panels I was on, I had a great time. I was a bit concerned about the panel on drinking, but it was really fun - and I got to have a nice chat with Linda Baker before and afterwards (Hi Linda!).

The panel on Dark Women worried me even more - it was mis-scheduled in the Gen Con computer, so very few people were there at the start, and I wasn't sure how much I'd be able to contribute (I'm a guy, after all). I think we managed to do pretty well, and we even extended it an extra hour to accommodate the (large!) crowd who showed up for the scheduled time. Paul Genesse had the brilliant idea to draft one of the audience members from the first hour into the panel for the second hour. Susan Carhart (I hope I remembered her name right) was a really neat person to be on a panel with - smart, charming, and all-around fun.

That's about it for now. There are several potential projects that might develop from the convention, but we'll have to wait and see. I'll post some details on what I served at the cooking workshop a bit later this week.

Thursday, July 29, 2010

GenCon 2010 Update

My preparations for the convention are going well. I've got my notes all ready and the menu set for the workshop. I do have one bit of news though: I am now officially a published author!

The group that puts on the Writer's Symposium panels at GenCon have put together a collection of short stories called "Stalking the Wild Hare", and in it is my story "Critical Violation".




It's a nice little story about zombie rats invading the cafeteria at a government laboratory. See? It's even food related!

There are also twenty or so stories by some of the other Writer's Symposium authors - they're a great bunch of people and I'm honored to be included in their midst. The publisher says it'll be available from Amazon.com in a couple of weeks (I'll update this post with a link at that time).

Friday, July 11, 2008

More Medieval Cookery at GenCon

I mentioned in a post back in April that I'll be giving a seminar on medieval food preservation at GenCon this August. As of the close in registration, there are over 30 people who have signed up. In addition to that seminar, I'll be participating in the seminars below:



Food in Fiction 8/14/08 10:00-11:00 AM
Don’t starve your main character. Don’t force your villain to drink the wrong vintage of wine with his macaroni and cheese. Little details like food help make your fiction real and add depth to your characters. In fantasy and science fiction, it can also reveal important information about climate and culture. Panelists: Daniel Myers, Chris Pierson, Elizabeth Vaughan, Brad Beaulieu
Worldbuilding: Class Struggle 8/16/08 9:00-10:00 AM
What makes society divide into caste and class? We’ll take a look at historical and present-day structures and how to use various elements to develop classes in your world. Panelists: Tim Waggoner, Richard Lee Byers, Daniel Myers, Sabrina Klein, Paul Genesse
Worldbuilding: Build From the Ground Up 8/16/08 10:00-11:00 AM
Build from the physical world and not the culture. Learn how geography influences a society’s development. For example, deserts create a reverence for water, and migratory patterns for sustenance. Learn how to let the terrain shape your people. Panelists: Sabrina Klein, Daniel Myers, Tim Waggoner, Steven Schend, Paul Genesse


It's shaping up to be a good convention. If you can make it, stop by one of the seminars and say "Hi".